![]() Tier 4 units take 3-4 turns to make each, have massive upkeep. even if you win, you lost most of your army in the process, hero resurection protocol will allow him to have his entire hero army back within 3 turns at ANY closest colony, hero resurection protocol is 80 energy and can be done twice a turn in a later game. So you send your army and lost 12 stacks of tier 4 units to enemy army of heroes. I am talking about full armies of tier 4 units getting owned by heroes. I am not talking about trash units vs heroes. Usual game can be won in about 120 turns. I play with a friend so we had many battles. Oh, and a resistance boost.įor races with good support units, the Forbidden Sanctum is the best thing to find.I always play enormous maps with 8 players. Human priests, Goblin Blight Doctors, Archdruid Shamans, Frostling Icequeens. If you have one of those in your city's domain and build an Altar of Bound Souls, ALL support units you build in that city will have resurgence. One of the best sources of Resurgence, if you have the expansion, is the Forbidden Sanctum. ![]() Only applies to one unit, but it's still pretty neat. If you have Empire Quests enabled, the first tier 4 unit build/summoned in the game will get Resurgence, as well as a stat boost. There are others.) But you can't do much about those. ![]() Okay, everybody except dreadnoughts have an ability like that.īack on topic: other sources of Resurgence include specific magic items (Phoenix Cloak), and some units have it inherently. Sorcerers get to unleash thunderstorms, warlords make their entire stack immune to mind effects and spirit damage, rogues become immune to flanking, druids can call lightning, necromancers can come back from the dead themselves, and dreadnoughts. It's amazingly strong.Įveryone has a very powerful late-game ability like that. Yes, that's the Theocrat's ultimate ability.
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